socketClientService = $clientService; } /** * 对话消息 * * @param Response|Server $server * @param Frame $frame * @param array|string $data 解析后数据 * @return void */ public function onTalk($server, Frame $frame, $data) { $user_id = $this->socketClientService->findFdUserId($frame->fd); if ($user_id != $data['sender_id']) { return; } // 验证消息类型 私聊|群聊 if (!in_array($data['talk_type'], TalkType::getTypes())) { return; } // 验证发送消息用户与接受消息用户之间是否存在好友或群聊关系(后期走缓存) if ($data['talk_type'] == TalkType::PRIVATE_CHAT) { // 判断发送者和接受者是否是好友关系 if (!UsersFriend::isFriend((int)$data['sender_id'], (int)$data['receiver_id'], true)) { return; } } else if ($data['talk_type'] == TalkType::GROUP_CHAT) { // 判断是否属于群成员 if (!Group::isMember((int)$data['receiver_id'], (int)$data['sender_id'])) { return; } } $result = TalkRecords::create([ 'talk_type' => $data['talk_type'], 'user_id' => $data['sender_id'], 'receiver_id' => $data['receiver_id'], 'msg_type' => TalkMsgType::TEXT_MESSAGE, 'content' => htmlspecialchars($data['text_message']), 'created_at' => date('Y-m-d H:i:s'), 'updated_at' => date('Y-m-d H:i:s'), ]); if (!$result) return; // 判断是否私聊 if ($result->talk_type == TalkType::PRIVATE_CHAT) { // 设置好友消息未读数 UnreadTalk::getInstance()->increment($result->user_id, $result->receiver_id); } // 缓存最后一条聊天消息 LastMessage::getInstance()->save($result->talk_type, $result->user_id, $result->receiver_id, [ 'text' => mb_substr($result->content, 0, 30), 'created_at' => $result->created_at ]); MessageProducer::publish( MessageProducer::create(SocketConstants::EVENT_TALK, [ 'sender_id' => $result->user_id, 'receiver_id' => $result->receiver_id, 'talk_type' => $result->talk_type, 'record_id' => $result->id ]) ); } /** * 键盘输入消息 * * @param Response|Server $server * @param Frame $frame * @param array|string $data 解析后数据 * @return false */ public function onKeyboard($server, Frame $frame, $data) { MessageProducer::publish( MessageProducer::create(SocketConstants::EVENT_KEYBOARD, [ 'sender_id' => intval($data['sender_id']), 'receiver_id' => intval($data['receiver_id']), ]) ); } }